Unreal Engine 4 Demo Download Mac

Please read the Disclaimer and Legal sections of the Readme found in the Demo Folder or found below on this page before installing and playing the demo.

Guru3D.com » Downloads » Unreal Engine 4 Elemental DX12 Tech Demo Download Unreal Engine 4 Elemental DX12 Tech Demo Download Posted by: Hilbert Hagedoorn on: 01:23 PM. Unreal Engine is the world’s most open and advanced real-time 3D creation tool. Continuously evolving to serve not only its original purpose as a state-of-the-art game engine, today it gives creators across industries the freedom and control to deliver cutting-edge.

A selection of our favorite clips from fan videos uploaded highlighting the VR of our demo.','raw':false},'hSize':null,'floatDir':null,'html':'


1. UnZIP the 'Titanic - Honor and Glory Demo 3' folder to the directory of choice.
2. Navigate to Titanic - Honor and Glory Demo 3/Engine/Extras/redist/en-us and double click 'UE4PrereqSetup_x86'. Install UE4 PreReqs.
There may be prompts to install this when running the demo for the first time. This ensures that the PC will have the proper files needed to run Unreal Engine 4, the engine the demo runs on.
3. In the main 'Titanic - Honor and Glory Demo 3' folder, double click the 'THG_Demo_3' icon to start the demo. Create shortcuts to that executable if desired.
4. On the main menu, read the agreement and click either agree or cancel. If you agree, you can then click 'Start Demo' to load the game.

Demo Controls:

For Demo 3 Stand-alone:
Use the W-S-A-D or arrow keys to walk around.
Use the mouse to look around.
Hold SHIFT while walking to run.
Press I to toggle info boxes on or off.
Press M to bring up the in-game menu and settings.
Press T while on board ship to enable black and white mode.
- Controls for keyboard and Gamepad can be custom-mapped. -

For Demo with HTC Vive:
(ONLY for the RIGHT Motion Controller):

Main Menu:
Face Button 1 (top) to begin demo
Face Button 4 (left) to skip to the ship
Face Button 2 (right) to quit
Main Game:
HOLD Face Button 1 (top) to select teleport spot
RELEASE or PRESS Face Button 1 to teleport to spot or teleport forward
Press the Shoulder Button or Escape key to quit
Hold down Face Button 1 to select the spot to teleport to. Release it to go to that spot.
Telporting can be tricky due to the current nature of the navigation setup. ALWAYS make sure the spot at the end of your teleport arc is encircled by the circle and arrow icon. If it is not, two things may happen:
1. You will not teleport anywhere.
2. The icon may be appearing in another location and you will find yourself teleported to another deck or room entirely, or even outside the ship.
Aim the controller carefully and choose your teleport locations carefully to ensure the best experience and least confusion.


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See the above sections for help on installation and controls.
If you experience poor performance try reducing the graphics settings via the in-game menus.
Please note that this is an extremely early-in-production demo and has not been properly optimized, so performance will not be great on older, lower-spec PCs.
As there is no built-in screenshot or video feature third party programs to capture screenshots and video in-game might be necessary.
If the demo fails to start, install the UE4 PreReqs as directed above if not done so already. If the demo still fails to start, the PC might not meet the minimum requirements for UE4 or the demo, or there may be other issues. In the case of the PreReqs there are prompts automatically to install them when trying to start the demo.


Please keep in mind that this is far from a finished product.

Completeness of Demo

Presented here is a very simple and rudimentary walkthrough of about 6% of the floor space of Titanic. The final product will give the ability to explore the entire ship: every cabin, corridor, and access passage. The harbor city of Southampton will be shown as it appeared in 1912. This demo has parts of the Belfast yard where the vessel was built. People will be walking the ship, and the voyage and sinking will be explorable with a fully interactive storyline, characters, and props.

Graphics and Performance
Over the production of the project the graphics will be improved, additional details added, and performance itself will be increased. Despite the intention of adding additional items for the game to process, such as props, people, and eventually water flow, the current models contained in this demo have not been combed for performance purposes and there is a good chance that any performance issues one might experience in this will be improved or fully fixed by the game's final release.
Many players of this demo will be combing it over looking for new features of the ship to learn about such as the layout of vents, furniture, and other details onboard. Working with the top Titanic historians in the field and a vast library of materials and resources it is guaranteed to present a high level of authenticity of the models produced, the facts included, and the eventual story and people aboard the ship. As this is still very early some of the details included in this demo are only temporary: in place, only to fill a void or gap to give the impression of a more complete ship. Please keep in mind that while there may minor inaccuracies in this model the team are already aware of them and will be worked out long before the completion of this project. Other mistakes are included on purpose by the team to prohibit the demo being used as a reference by any third-party Titanic project not affiliated with T:HG. These will be eliminated in the final game.
Thank you,
The Honor and Glory team.

[email protected]

Unreal engine 4 demo download mac


This product is copyrighted by Vintage Digital Revival, LLC
Four Funnels Entertainment Co.
P.O. Box 692
This demonstration program (demo) is for private personal use only and may not be reproduced, modified, or redistributed in any way. Nor may the demo be utilized as reference in any commercial recreations, museums, attractions, or exhibits without prior knowledge and agreements with VDR and FFE.
For usage requests, please see our Services page.
Screen captures and other recordings may be made for fair use review purposes. VDR and FFE have the final right to decide what is fair use. All sounds, models, and other visual, audio, and concepts in this project are also the property of the above-mentioned entity.
You agree to defend, indemnify and hold VDR and FFE harmless from and against any and all claims, damages, costs and expenses, including attorneys' fees, arising from or related to your use of this demo. You agree that the laws of United States of America will govern this Agreement and your use of this demo. You may also be subject to other local, state, national, and international laws.
You may submit ideas and feedback to us, but you acknowledge that by so you give us full permission to use the ideas without any compensation or credit to you whatsoever.
We reserve the right to change these terms of use without notice. Unreal Engine 4 and its logos are property of Epic Games, Inc. © 2004-2018.

By downloading, installing, and using this demo, you are agreeing to the terms of use above.

Material Usage/License Agreement

Please visit our materials usage page to read about what is or isn't allowed when it comes to capturing images and videos from within the demo. Livestreams and posted videos via Twitch, YouTube, or other sites are allowed, but with certain requirements or the videos will be flagged.

© 2017-2019 - Vintage Digital Revival, LLC
Four Funnels Entertainment Co.

Translation of legal download:


37.5 MB

What is Unreal Engine 4?

Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to console blockbusters and VR, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.


Designed for mobile, now and in the future. From simple 2D games to stunning high-end visuals, Unreal Engine 4 gives you the power to develop your game and seamlessly deploy to iOS and Android devices.


Blueprint visual scripting enables you to rapidly prototype and build complete games, simulations and visualizations without the need for programming. Blueprint tools and a visual debugger are included with Unreal Engine 4.


The Unreal Editor is a fully integrated suite of tools for building every aspect of your project. Advanced features include physically-based rendering, UI, level building, animation, visual effects, physics, networking, and asset management.

New: Volumetric Fog

Create incredible ambience and mood in your environments using the new Volumetric Fog! Varying densities are supported so you can simulate clouds of dust or smoke flowing through light shafts, and any number of lights can affect the Volumetric Fog.

New: Image-Based (FFT) Convolution for Bloom

Create physically-realistic bloom post-process effects using the new image-based (FFT) convolution feature! Unreal Engine 4.16 ships with a FFT Bloom that empowers artists to use custom bloom kernel shapes, with total control over the intensity in order to match the results they imagine.

New: Release Games on Nintendo Switch

Registered developers can now build and release games for the Nintendo Switch! Unreal Engine 4's production-ready Nintendo Switch support is certification compliant, enables networked multiplayer, and provides access to multiple rendering pipelines - deferred, mobile forward, and clustered forward - to enable you to ship virtually any type of game for Nintendo Switch.

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Every Unreal Engine 4 developer has access to the complete C++ engine and editor source code. Having full source code gives you the power to customize your game, and makes it easier to debug and ship. Join Epic Games and the Unreal Engine community in updating and extending more than three million lines of code available on GitHub.

Virtual Reality

Visual fidelity combines with high performance to create engaging, immersive VR experiences in UE4. Our rendering pipeline gets you to 90 Hz stereo framerate at high resolutions with no code changes required, while scalable tools mean you can develop everything from simple scenes to complex cinematic environments. All with an iteration speed that makes your creative process easier.


Accelerate your development with sample games and scenes, art and audio, Blueprint logic, and even C++ code. Buy content to add to your project, or create and sell your own.

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With Unreal Engine 4, you can learn one engine and one workflow to meet all of your needs now and in the future. From mobile projects to super high-end console and PC games, Unreal Engine is in use by indies and professionals around the world.

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The Marketplace provides a wealth of production-ready game content, asset packs, documentation, sample projects, tutorials, and demos. Get up to speed rapidly with high-quality, UE4-ready items suitable for a wide range of art styles and game genres.

Niagara Platform Support and Usability Improvements

In our continuing effort to provide industry-leading effects tools, Niagara has received an expanded feature set, substantial quality of life improvements, and Niagara effects are now supported on Nintendo Switch.

GPU-Only Texture Sampling in Niagara

You can now sample a 2D texture or a pseudo-volume 2D texture in your particle scripts! Create amazing effects such as rendering the scene's depth, color and normal information using a Scene Capture Actor and use that to reconstruct the environment within a Niagara particle system with the particles' potential and kinetic energy visualized as emissive light.

What's New:

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Unreal Engine 4.21 continues our relentless pursuit of greater efficiency, performance, and stability for every project on any platform. We made it easier to work smarter and create faster because we want your imagination to be the only limit when using our tools. And we battle-tested the engine on every platform until it met our developers' high standards so your project will shine once it is ready for the masses.

We are always looking for ways to streamline everyday tasks so developers can focus on creating meaningful, exciting, and engaging experiences. Our industry-leading Niagara effects toolset is now even more powerful and easier to use, enabling you to dream up the next generation of real-time visual effects. You can build multiplayer experiences on a scale not previously possible using the now production-ready Replication Graph functionality. Iterate faster thanks to optimizations with up to a 60% speed increase when cooking content, run automated tests to find issues using the new Gauntlet automation framework, and speed up your day-to-day workflows with usability improvements to the Animation system, Blueprint Visual Scripting, Sequencer, and more.

We strive to make it possible for your creations to be enjoyed as you intended by everyone, everywhere regardless of the form factor they choose. Building on the previous release, we have added even more optimizations developed for Fortnite on Android and iOS to further improve the process for developing for mobile devices. Available in Early Access, Pixel Streaming opens a whole new avenue to deploy apps in a web browser with no barrier to entry and no compromise on rendering quality. We have also improved support for Linux as well as augmented, virtual, and mixed reality devices.

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In addition to all of the updates from Epic, this release includes 121 improvements submitted by the incredible community of Unreal Engine developers on GitHub!

Module Additions and Improvements

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How to install Unreal Engine in Windows:

  1. Click the Download button to get our installer.
  2. Once the download is complete, Run the installer.
  3. Click the Install button when the Epic Games Launcher Setup dialog box appears.
  4. Sign into the Epic Launcher.
  5. Click the Unreal Engine tab inside the Epic Games Launcher Loading Screen.
  6. Click the Install Engine button to download and install the latest version of Unreal Engine.
  7. Read our Unreal Engine End User License Agreement (EULA) prior to clicking the Accept button.
  8. Depending on your system specifications, downloading and installing Unreal Engine will take between 10-40 minutes.

How to install Unreal Engine in macOS:

  1. Click the Download button to get our installer.
  2. Double-click the EpicGamesLauncher.dmg icon in Finder to open a new Finder Window.
  3. Drag the Epic Games Launcher icon into the Applications folder.
  4. Sign into the Epic Launcher.
  5. Click the Unreal Engine tab inside the Epic Games Launcher Loading Screen.
  6. Click the Install Engine button to download and install the latest version of Unreal Engine.
  7. Read our Unreal Engine End User License Agreement (EULA) prior to clicking the Accept button.
  8. Depending on your system specifications, downloading and installing Unreal Engine will take between 10-40 minutes.