- 'TIE Fighter, a computer space combat game, is the sequel to Star Wars: X-Wing, and the first game of the series that puts the player on the side of the Galactic Empire.' External Download New link (8/31/13) For Mac OS 7 - Mac OS 9.
- Star Wars: X-Wing vs. TIE Fighter is a space dog fighting game like no other. Fly a multitude of different ships and destroy as many as possible! Although a difficult game, it's so very rewarding when you destroy Imperial flag ships! This is the most accurate representation of the Star Wars movies I've ever played.
Star Wars: TIE Fighter Demo Item Preview remove-circle Share or Embed This Item. TIEFighterPreviewDodgeNeon.zip download. Tiedemo1.zip download. Tiedemo2.zip download. Download 37 Files download 24 Original. Classic PC Games. LEGO Star Wars Sith TIE Fighter 75272 Collectible Building Kit, Cool Construction Toy for Kids, New 2020 (470 Pieces) 5.0 out of 5 stars 1. Get it as soon as Wed, Mar 18. FREE Shipping by Amazon. More Buying Choices $66.99 (17 new offers) Ages: 9 years and up.
Star Wars Tie Fighter Legos
In Replaying the Classics, StarWars.com revisits Star Wars games of yesteryear, examining why we loved them then and why they stand the test of time.
In Star Wars Rebels, one of Grand Admiral Thrawn’s pet projects is the development and manufacture of specialized “TIE defenders” on the planet Lothal. What some fans may not know is that these starfighters, outfitted with hyperdrives and shielding tech, unlike most TIEs, first appeared in a computer game almost 25 years ago: 1994’s Star Wars: TIE Fighter.
A direct sequel to X-Wing — the first of several Star Wars titles developed by Marin County, California’s Totally Games — TIE Fighter isn’t an easy or simple game, by any means. Because it’s a spaceflight simulator, it does fall somewhere on the more hardcore end of the spectrum. This is definitely not Rogue Squadron. Often considered one of the greatest video games of all time, and certainly among the finest games to bear the Star Wars license, it’s one I wish I’d played years ago.
Having come out a year after The Last Command, the final book in Timothy Zahn’s Legends-era Thrawn trilogy, TIE Fighter’s story does an exceptional job of exploring the inner workings of the Empire during the classic Star Wars films. In the aftermath of the Battle of Hoth, you take on the role of a rank-and-file TIE pilot; much of the game follows the day-to-day, often mundane tasks of such a recruit.
While individual tasks may sound straightforward, TIE Fighter’s inherent complexity keeps you immersed and engaged. The game boasts an incredible breadth of detail, with a rich ballet of systems to manage constantly, making good use of the keyboard for players who want to get the full “space sim” experience. One of the most important things to keep in mind is the starfighter’s limited energy reserves, which can be diverted at will to reinforce certain areas of your shielding, add damage output to your weapons systems, or power up your ion engines for a boost of speed.
Every engagement has a strategic element to it; this isn’t just an arcade shooter set in outer space. You’ll want to lead targets naturalistically, anticipating enemy movements and even weapon behavior. And space feels vast and empty for great stretches at a time, making the game’s true setting not any specific Star Wars locale, but rather the cockpit of your trusty TIE fighter. Flying, above all else, feels smooth and intuitive, and it’s that first-person flight-sim foundation that holds the whole experience together.
As you progress through TIE Fighter’s story — rooting out rebel scum and quelling an internal plot to betray and overthrow the Emperor — you’ll unlock more and more of the Empire’s fantastic starfighters to fly into battle, from the TIE bomber to the experimental TIE/D defender.
Don’t wait for years to enlist in the Imperial Navy, like I did. Install this bona-fide classic and see if you’ve truly got what it takes to be the ace pilot the Empire needs in these dark times.
Star Wars: TIE Fighter Special Edition is available on GOG.com and Steam.
Alex Kane is a journalist based in west-central Illinois. He has written for Fangoria, Polygon, the website of Rolling Stone, Variety, and other publications. Follow him on Twitter at @alexjkane.This page is a wiki. Please login or create an account to begin editing.
TIE-Fighter.sit (273.81 MB)
For System 7.0 - 7.6 - Mac OS 9
'TIE Fighter, a computer space combat game, is the sequel to Star Wars: X-Wing, and the first game of the series that puts the player on the side of the Galactic Empire.'
For Mac OS 7 - Mac OS 9
'A notable improvement is the flight engine, which supports Gouraud shading, an effect that makes curves and mass appear more realistic. There are many flight options added, like flight dialogues and messages, a message log, a list of objectives, ships' status and behaviour, a three dimensional heads-up display, a sub-target system, and other improvements. The HUD or targeting computer (showing a miniature polygon of the targeted vessel) was much lauded by players since it allows the player to see the target's relative orientation (and avoid dangerous head-on confrontations) and specifically target individual components such as weapons batteries. The ability to match speed with a target lets the player tail an enemy with less risk of collision.
The briefings are also richer. Apart from the standard schematic map, the player has the ability to talk via a dialogue menu to both an Imperial officer and a 'cloaked figure' - a Sith working for the Secret Order of the Emperor.
LucasArts released a demo of TIE Fighter in early 1994. This demo was based on an unfinished build of the game and has some unique features as a result. It consists of just one long mission in a TIE fighter against various Rebellion forces. The cockpit is not the same as that in the final game, sound effects are different, and the soundtrack is from Star Wars: X-Wing. The demo was sponsored by Dodge and displayed a Neon car advertisement before the gameplay began. It came on two 3.5' 1.44 MB floppy disks. The demo announced the game's release date as 'Spring 1994', meaning between March and June of that year, but it wasn't released until July.' --Wikipedia.orgCompatibility
Architecture: 68k PPC